Posted on Aug 03, 2006 | Comments 0
Very young children have no trouble using their imagination and forming ludicrous pictures. They not only do it easily, they think it’s lots of fun. If you have children, explain them with some of the thoughts that you can find throughout our memory articles; you can bind that lively imagination and help them sharpen their sense of concentration – of course, without their realizing what you’re doing.
Link system helps strengthen memory in which you link objects to whatever it is that you want to remember easily. Make a game out of the Link system. For instance, during an automobile trip, see who can remember the most items, or who can remember a list of items faster. It is fun and the children are learning a useful skill at the same time.
There’s a way to teach him ten â€œPeg Wordsâ€ almost instantly, if you want to play the game of remembering items by number with a child who’s too young to learn the phonetic alphabet. They are easy to learn because they rhyme with the numbers, and most of them come from a song your children probably know.
- fiveâ€”hive (picture bees)
Some of the words from the song have been changed to words that are easier for a child to picture. Teach the youngster to picture the item running, for 1 (run); being poured out of something, for 4 (pour); in the sky, for 7 (heaven); and so on.
The number-word rhymes make it easy for a child to learn the words in minutes. Once he has been tested on them, and knows them, he can be taught to connect any item to any of these Pegs. The child will think sticks if you mention banana for number 6 and, perhaps, see a bunch of bananas tied like a bunch of sticks. Give him a suggestion or two the first few times.
Here’s another way to use the Link as a game. Place eight or so items on a tray and cover them with a cloth. First remove the cloth for a short time, then substitute it and have everyone try to list all the items. For each item listed correctly each player receives one point; the more a player lists, the better his score.
Or you can show the items for a moment, and then remove a couple of them without letting the players see which ones have been removed. You expose the tray of items again for ten seconds or so. The first player who correctly lists the missing items wins.
Posted in: Memory Management